Kaelii the Defiant
Dustsong Cycle, First Epoch
The “sand-rabbit.” Amiable and unrelenting. A daughter of the wind.
Human / Dust-folk (Wind Hunter)
Stone knife (dagger, melee only), water pouch
Leather garb (light)
For Strategy Battle Game (SBG)
Leader of 6, 35 points
Move 6”, Courage 6
Fighting skill 2, Shooting skill 4+
Attack 1, Defense 3, Intellect 5, Willpower 3
Strength 3, Might reserves 2, Injury limit 1, Doom 2
Leader abilities:
Heroic dash (cost of 1 Might reserve; may move out of turn, either on her lonesome or in concert with followers within 6”)
Heroically ornery (cost of 1 Might reserve; stays put, and allies within 6” get +1D6 when countering magical attacks or effects)
Special abilities:
Voice on the Wind: Allies within 6” replenish 1 Willpower per turn.
Water-bearer: If Kaelii has a water pouch, allies within 6” replenish 1 Might reserve per turn.
For Roleplaying Game (RPG)
Chaotic Good
Druid, desert
Proficient in acrobatics, animal handling, insight, perception, stealth (bonus +2), initiative +3
Defense rating 16, Strength 8 (–1, save –2), Nimbleness 16 (+3, save +3), Hardiness 11 (+0, save +0), Intellect 13 (+1, save +3), Wisdom 15 (+2, save +4), Charisma 12 (+1, save +1)
Vulnerable to clobbering damage
Standard of living: Subsistence
Languages: Desert-folk (primary), First-folk
Traits: ornery, sincere, stalwart
Specialties: Waste-lore, Weaving
NPC Default: Level 3, Hit Points ?
Special abilities (as PC or NPC):
Bestows resistance
Quick recovery
Sand-rabbit
Vaporous form
Wind in the silence